100 Brand NEW Games Announced in 2025

100 Brand NEW Games Announced in 2025
Gaming's 2025-2026 Horizon: A Deep Dive into Upcoming Releases

Gaming's 2025-2026 Horizon: A Deep Dive into Upcoming Releases

Summary

The gaming landscape of 2025 and 2026 is poised for an explosion of new titles, remakes, and sequels, demonstrating a blend of innovation and a return to beloved franchises. Developers are exploring diverse genres, from survival horror and action RPGs to unique simulators and cooperative experiences. Key trends include a resurgence of classic IPs, a strong emphasis on co-op gameplay, a visible push for graphical fidelity and immersive worlds, and a continued interest in established gaming formulas with fresh twists. While some announcements remain vague, the overall sentiment is one of excitement for a rich and varied future in gaming.

Key Insights

1. The Resurgence and Reimagining of Classic IPs

A significant theme is the revival of popular franchises, often with new directions or modern interpretations.

  • Ninja Gaiden 4: A long-awaited return, "made in collaboration with Team Ninja and Platinum Games," promising "huge areas relentless set pieces" and a shift towards a "sci-fi city." The hope is it will be "more Ninja Gaiden Black than Ninja Gaiden 3."
  • Terminator 2D No Fate: An "officially licensed old school Terminator sidescroller" by Bitmap Bureau, reminiscent of the Sega Genesis era, with "really good pixel art" that will "hit basically every major event of the movie."
  • Resonance: A Plague Tale Legacy: A prequel to the acclaimed A Plague Tale series, set "15 years before the last game," and notably introducing "actual melee combat to the series."
  • Silent Hill F: Konami's "newest Silent Hill game" described as "a very different Silent Hill and yet still pretty familiar," emphasizing "more melee emphasis" and a "more colorful version of Silent Hill where they're attempting to find the beauty in terror."
  • Painkiller: Not a remake, but a "complete reimagining of the original Painkiller," similar to the Shadow Warrior reboot. It retains the "Gothic FPS style" and some "iconic weapons" but adds a "new emphasis on co-op play with three players."
  • Ryo Remastered: The Mystery of the Soulless Army: A remake of a "lesser-known Atlas RPGs from the PS2 era," an "underrated gem" with "demon capturing" set in a "strange semihistorical Japan where Rasputin is around for some reason."
  • Persona 4 Revival: Following the success of the Persona 3 remake, this was "only inevitable." Persona 4 is lauded for its "all-time great cast of characters, challenging and intense battles and a twisting mystery plot."
  • Super Meat Boy 3D: The "crazy difficult precision platformer looks just as merciless as ever only now you got three count them three dimensions to worry about."
  • Mortal Kombat Legacy Collection: Not just a collection, but an "interactive documentary" from Digital Eclipse, "full of behind-the-scenes information and history that's seamlessly woven into the fabric of the games."
  • Shinobi Art of Vengeance: From the Streets of Rage 4 developers, this is a "beautifully handdrawn sidescrolling 2D action platformer in the vein of the original Shinobi games."
  • Scott Pilgrim EX: A return to the Scott Pilgrim universe by developers of Shredder's Revenge and the original Scott Pilgrim Vs. The World, featuring Anamanaguchi and "River City Ransom influence by making a semiopen world."
  • Samurai Pizza Cats: A 2D action RPG based on the 90s animated series, giving "Legend of the Mystical Ninja vibes."
  • Resident Evil Requiem: A third-person game "continuing in the footsteps of the Resident Evil remakes," set in a post-nuclear Raccoon City, confirming the crater wasn't the end of the horrors.

2. Emphasis on Cooperative and Multiplayer Experiences

Many announced titles are designed with multiplayer, particularly co-op, at their core, fostering shared experiences.

  • Painkiller: Features a "new emphasis on co-op play with three players joining together and battling the hordes of hell."
  • Starseker Astanineir Expeditions: A spin-off of Astanineir with "more of a focus on co-op play and exploration rather than resource gathering and survival," featuring a "space station which is sort of a gathering hub for the game where teams get together and plan their expeditions and hang out."
  • Speedrunners 2: King of Speed: Refines the "precision platforming and entertaining out of nowhere chaos" of the original, which was "a great game to play with friends."
  • Lego Voyagers: Lego's "answer to It Takes Two," allowing players to "just be a brick and you have to attach yourself to various parts and things to traverse the world and solve puzzles." Notably, "only one player needs to actually buy the game in order to play together."
  • Out of Worlds: An "especially impressive" stop-motion animated "co-op adventure that again looks very It takes two inspired."
  • Forever: Described as "Breath of the Wild and added four-player co-op," where "you're platforming fighting bosses mining resources collecting colored loot."
  • Roadside Research: A unique premise where "you play as aliens who run a gas station," playable "especially when you're playing with friends."
  • Blind Descent: "Subnotica but in an underground jungle on Mars," allowing for "up to four players heading downward."
  • Wuang Rise of the Deceiver: A "co-op action RPG for up to three players" with dynamic music featuring "classic Wuang tracks."
  • Wildgate: A "crewbased extraction shooter where teams of four players scramble through procedurally generated wreckage," described as "Sea of Thieves in Space."
  • Odin Valhalla Rising: An open-world MMORPG launching in the West, featuring "crossplay between PC and phone."
  • The Mound omen of Cthulhu: A "four-player co-op survival horror Lovecraft inspired expedition" where "you and a crew of explorers are on a gallon you're hunting for treasure."
  • Everwind: A "procedurally generated open-world survival RPG that mashes up Skyrim with Minecraft," playable with "up to three pals."
  • Hello Sunshine: A third-person survival RPG that "can be played solo but it can also be played two-player co-op."

3. Innovation and Unique Concepts

Developers are pushing boundaries with fresh ideas and unconventional premises.

  • Dreadmore: "Heavily inspired by Dredge," but adds "exploration, crafting, monster battles" in "first person with some pretty decent 3D visuals," and a "more explicitly weird post-apocalyptic setting."
  • Darwin's Paradox: A side-scrolling cinematic platformer from Konami where "you play a charming little octopus pulled out of the sea" escaping the "suffocatingly gray and horribly dangerous human world." The octopus abilities include climbing, jumping far, and camouflage.
  • Cave of Crave: An "intriguing looking VR game" that is "essentially a spelunking simulator," designed to be "absolutely terrifying if you're claustrophobic." Features "in-depth climbing mechanics" and the ability to "leave chalk notes on the walls."
  • Keeper: Double Fine's newest game with the hook: "You are the lighthouse," a "walking lighthouse in a twisted surreal world with only a bird as your companion."
  • Sea of Remnants: A "free-to-play ship and pirate themed RPG" with the "unusual choice of making everybody a puppet for some reason."
  • Infantessimals: While it might "look like some kind of bizarro take on Grounded," it's a "cinematic action game" focused on "jetpacking around and blasting enemies" in a miniature world, rather than survival crafting.
  • End of the Abyss: An "unsettling mix of a Souls game and Little Nightmare," featuring "actual combat" that "requires some precision and careful movement to survive."
  • Madang Two Hearts: A "stealth action game with a bonkers plat that combines realworld history with whacked out super villains," featuring a K-pop star and a soldier protagonist, zombies, and superpowers, all set in a "Tom Clansancy like plot about the reunification of North and South Korea."
  • Felt That Boxing: "Punch Out meets Puppets," a "very silly" and fun boxing game that uses puppets to "diffuse that realism problem completely."
  • The Cube: A mysterious Mundfish project, possibly an "MMO style multiplayer" game set in the Atomic Heart world, likened to "Atomic Heart on a Rubik's Cube open world."
  • Chris Theater of Idols: Set in "Espa a twist gothic flavored version of Spain," where "your own blood fuels your gun," with every shot drawing from your health.
  • Sleep Awake: From Blumhouse Games and Eyes Out (creative director of Spec Ops: The Line), where you "avoid sleep because there is a terrifying condition going around where everybody who falls asleep just disappears." Music by Robin Frink of Nine Inch Nails.
  • Enginefall: "Snow Piercer the game," where players battle AI and rivals to "seize control of the engine room" on a perpetual train.
  • Quite a Ride: A "bicycle survival game," described as "survival horror where the fog in a misty rural countryside is kind of the problem," similar to Pacific Drive but with unpredictable encounters and fog mechanics.
  • The Dusk Bloods: A "Gothic PVPVE" from FromSoftware, directed by Hidetaka Miyazaki, an exclusive for the Nintendo Switch 2. Described as "Bloodborne meets Sekiro with multiplayer" and a "vampire themed frat war."
  • Dave X Jones: A "firstperson pirate action adventures" where you play as "the legendary Davy Jones without his head," a "disembodied skull" that "constantly cracks wise" while your headless body fights "demon pirates and monstrous sea creatures."

4. High Expectations and Returning Developers

Many titles come from studios with strong track records, building anticipation and trust based on past successes.

  • Saras (Saros): Housemarque's (creators of Returnal) follow-up, described as "Returnal again but with a more robust robust progression system to take some of the edge off the randomness."
  • Metal Eden: "Probably the closest thing we're going to get to a Titanfall 2 followup," with "pretty astounding" visuals and "relentlessly paced like Doom Eternal crossed with Ghostrunner." A demo is already out and reviewed positively.
  • Enter the Dungeon 2: A "full sequel in Glorious 3D" to "one of the better rogue likes of the past decade," with hopes for "a little more meta progression and a quicker earlier game."
  • Grounded 2: Obsidian's followup to their "excellent survival game," promising to be "bigger," "better," with the ability to "ride bugs around," new bugs, and more varied environments.
  • 007 First Light: IO Interactive's (Hitman) long-awaited James Bond game, expected to have "some of that social stealth Hitman DNA in there."
  • Neo3: Team Ninja returns to the series that "brought them back as one of the premier action game developers," moving from stage-based levels to a "massive open world," with a new "ninja style combat system." A demo is out and "very good."
  • Marvel TCON Fighting Souls: Arc System Works (Guilty Gear, Dragon Ball Fighters) is making a "new Marvel only fighting game," featuring "teams of four fighters per match" and expected depth.
  • Mortal Shell 2: The original "almost hits it out of the park," and the sequel looks to "really hit its stride," with "super weird demented" new "grotesque monstrosities" to fight using the core "shells" concept.
  • Marvel Cosmic Invasion: Developed by Tribute Games (Shredders Revenge), this looks "every bit as good as a beat him up as that game only now you got a bunch of superheroes to play with."
  • Code Vein 2: A sequel to a game with "real good combat" and a "top-notch character creator," with the addition of a "motorcycle" and "even more bombastic" combat.
  • Aphalion: Don't Nod's (adventure game projects) new "cinematic platformer set during a space disaster," looking like a "thrilling Tomb Raider setpiece stretched out over an entire game."
  • High on Life 2: Squanch Games' follow-up to the "surprisingly solid FPS," continuing from the first game's secret ending with "bigger environments, new guns," and a "skateboard" for traversal.
  • The Expanse: Osiris Reborn: A "more Mass Effect looking take on The Expanse" from Owlcat (Pathfinder, Warhammer RPGs).
  • Chronicles Medieval: Raw Power Games' title "narrated by none other than Tom Hardy and scored by The Witcher composer," featuring "largecale battles RPG style progression diplomacy character creation kind of Mountain Blade meets Crusader Kings looking stuff."
  • I Am Ripper: From White Paper Games, a 1980s Great Britain horror thriller where you play as a "forensic investigator" dealing with a "brutal serial killer case," notably including "autopsies."
  • Invincible Versus: An Invincible fighting game made by "some of the people that made Killer Instinct."
  • The Blood of the Dawn Walker: From Rebel Wolves, founded by ex-Witcher 3 director Konrad Tomaszkiewicz, a "dark fantasy action RPG that embraces the vampire mythos," featuring "swords and vampire powers" and "dayight stuff."
  • Game of Thrones War for Westeros: Playside and Warner Brothers' RTS game where you play as "an entire army," described as "Age of Empires Westeros."

5. Genre Exploration and Blending

Developers are keen to mix and match genres, creating hybrid experiences that defy easy categorization.

  • Code Violet: A "full-on third-person action horror game where you fight dinosaurs," by Team Kill Media (Quantum Era).
  • Tides of Annihilation: A "kitchen sink game" with "crazy combat ghost summons Shadow the Colossus style gigantic monsters huge post-apocalyptic city that you're dropped into to explore more than 30 unique boss fights."
  • No Ghosts at the Grand: Combines "workplace sim with more of a traditional gameplay experience," specifically "part hotel management part ghost hunting."
  • Digimon Storytime Stranger: Looks like a "Persona knockoff" in format but "suits Digimon" with "a whole bunch of creatures to collect all wrapped around in a new time traveling twist."
  • Blood Stained: The Scarlet Engagement: A follow-up to Bloodstained with "a little more of that dark fantasy souls formula going for it," featuring "dual protagonists."
  • Dusk Fade: A "love letter to the platform action games from the PS2 and PS3 era with an impressive new coat of paint."
  • Void Breaker: A "roguelike FPS" with "abstract environmental design intense speed and powerful weapons."
  • Atomic Heart 2: Expands into a "full-blown globe trotting openworld RPG shooter hybrid," combining "Bioshock and Far Cry but also with wall running."
  • Echoes of the End: An "Icelandic sword and sorcery sledgehammer thing" with "melee heavy melee" and "spell casting," reminiscent of God of War or Star Wars Jedi games.
  • Guardians of the Wild Sky: A "survival crafting sim with magical creatures that you ride around and you know solve environmental puzzles," with "Minecraft looking stuff."
  • Cloudheim: A "co-op action RPG smashing crafting floating islands," with a blend of "Zelda look" and "Final Fantasy 10 look."
  • Dread Zone: A "firstperson survival shooter" set in a "devastated 2030 quarantine zone after a viral viral outbreak," where you are "infected" and deal with a "worsening infection."
  • Jurassic World Evolution 3: A "Dino Park sim" continuing the theme park simulation genre, featuring Jeff Goldblum's Ian Malcolm.
  • Welcome to Brightville: A "spellbinding immersive sim" where you play as an "automaton guardian doing some Bioshock and Dishonored espionage styled stuff in a manapunk metropolis." Features "fire and ice spells."
  • Silver Palace: A "gothic detective anime RPG" with "Genshin styles party switching," "skyhook style traversal allah bioshock infinite horseback riding detective work where you investigate crime scenes."
  • Transport Fever 3: A "transport empire builder" with a "fully simulated reactive world" where "towns that grow or die based on transport networks you build."

6. Visual Fidelity and Art Style as a Selling Point

Many games are highlighted for their impressive graphics, unique art directions, or specific aesthetic choices.

  • Dreadmore: Features "pretty decent 3D visuals that tie everything together."
  • Metal Eden: Visuals "look pretty astounding," and "the presentation is on point."
  • Terminator 2D No Fate: Has "some really good pixel art."
  • Silent Hill F: Described as "a little bit more colorful version of Silent Hill," where they are "attempting to find the beauty in terror," and it "looks really really cool."
  • Dark Mass: An "upcoming horror game with a great premise and some appropriately spooky visuals," though skepticism is present.
  • Powerwash Simulator 2: Boasts "better visuals, better water."
  • Dusk Fade: Presented with an "impressive new coat of paint," featuring "stunning vistas and some widely detailed environments."
  • Void Breaker: Noted for its "abstract environmental design."
  • Speedrunners 2: King of Speed: The sequel is "a little more visual appealing."
  • Blood Stained: The Scarlet Engagement: Features "2D 3D graphics."
  • Sea of Remnants: Visually, it's "in a class of its own," with the "scope of the world sight to behold."
  • Mortal Shell 2: The debut trailer "really makes this thing looks super weird demented."
  • Out of Worlds: "Especially impressive because there's no cheating going on in this game everything's literally made of stop motion animation... it looks fantastic."
  • Ground Zero: A "PS1 style survival horror with a ton of retro charm."
  • Tormented Souls 2: "A little more graphically advanced" than Ground Zero.
  • Wuang Rise of the Deceiver: "The look of it is so distinct."
  • Felt That Boxing: "Punch Out meets Puppets... and it looks great i mean it looks like a ton of fun looks very silly."
  • Cast and Chill: A "pixel art fishing game that's just very it's very pretty," described as "gorgeous and just a one-of-a-kind game."
  • Shinobi Art of Vengeance: "Just a beautifully handdrawn sidescrolling 2D action platformer."
  • Amanda the Adventurer: Features a "really heavy 90s CGI aesthetic."
  • The Blood of the Dawn Walker: An "Unreal Engine 5 game got great graphics."

Notable Absences/Points of Skepticism

While excitement is high, some announcements come with reservations:

  • Code Violet: Developed by Team Kill Media, whose previous game Quantum Era was "a train wreck." Falcon hopes "they step it up for Code Violet."
  • Dark Mass: Described as "another PlayStation announcement of dubious quality," with skepticism about whether it might be "shovelware" due to a lack of "noteworthy pedigree" in the trailer.
  • Painkiller: Falcon is unsure "what to make of this" if the "primary goal is make a co-op shooter," questioning the choice of Painkiller for such a direction.
  • The Expanse: Osiris Reborn: Despite looking good, the trailer shows "no gameplay," making it "tough to really get too excited."
  • Call of Duty Black Ops 7: While excited for the campaign, the lack of official announcement for Switch means it might not launch "at the same time it launches on the other ones."
  • Everwind: A Kickstarter-funded game, which Falcon notes "we know how that can go," hoping it "doesn't" face issues.
  • Marvel's Deadpool VR: Falcon notes "a comedy game is a tough It's a tough tight rope to walk," despite Neil Patrick Harris's involvement.
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